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霧

Islands of Mist

霧 · 島

A watercolor puzzle of Go, spirits, and the five phases.
One stone, one verb, one journey through an ink-painted East Asia.

For Immediate Release · A Working-Backwards Draft

Islands of Mist Brings Go's Quiet Beauty Back to a New Generation of Puzzlers

A single-player roguelike puzzle game where every colored stone in your pouch is a different verb — cast on a hand-painted East Asian archipelago, with an AlphaGo-trained AI quietly making sure every level is solvable, surprising, and earned.

The world's oldest strategy game is also its most patient. Islands of Mist keeps Go's contemplative core — place a stone, breathe, read the board — and adds something the centuries didn't: a tiny, scarce pouch of colored stones, each one a different verb. A vermilion stone detonates in the four directions. An azure stone draws a dragon's line along its row, breathing life into your group. A corpse-grey jiangshi hops forward, one intersection per turn, until it strikes whatever stands in front of it.

You travel an archipelago painted in watercolor and ink, solving the Mist that hides each region. You meet sages at springs and traders at fords. You decide which stones to spend now and which to carry forward. You learn the five phases — wood, fire, earth, metal, water — not by reading them, but by watching them eat each other on the board.

Every puzzle in Islands of Mist is validated by a neural-network policy agent inspired by AlphaGo. If the agent can't find an elegant solution within your pouch budget, the level doesn't ship. The result is a game that respects your time the way Go respects your attention.

“We started with one question: what if every colored stone in your pouch was a different verb? Once we asked it, the rest of the game built itself out of Chinese watercolor, the Romance of the Three Kingdoms, and roughly thirty minutes of conversation under a Bay Area night sky.” — Erik Bethke, Designer

The game launches on iOS, Android, and the web. The campaign holds roughly thirty hours of curated puzzles; the daily Mist gives players one fresh procedural board each morning; the practice mode is free play with whatever pouch you can imagine.

Premium · No timers · No loot boxes · No paid stones · Available wherever quiet games are sold.

Board · 九路盤

Quiet ground, scarce verbs.

石 · 路 · 霧
朱 青 僵 霧
Three stones · three verbs · three tempos

Every colored stone is a different question.

朱 · 青 · 僵
朱 Vermilion Bird 朱雀

Vermilion Bird 朱雀

Ordnance · cardinal blast

Place it — and it falls. The Vermilion Bird does not stay. On placement, fire descends in the four cardinal directions, three intersections each way, and that ground is gone for the rest of the level. Twelve points of board, vaporized in a single watercolor splash.

If the blast crosses a White Tiger (metal), the fire consumes it and the arm continues another intersection. Fire melts metal — the cosmology is a rules engine, not a coat of paint.

朱
Turn 1 · place
Turn 2 · blast resolves
After · the ground is gone
青 Azure Dragon 青龍

Azure Dragon 青龍

East-west influence

A dragon connects. On placement, the Azure Dragon does not strike. It draws a dragon-line of influence along its row, all the way to the nearest friendly stone — or the eastern or western edge of the board. Stones along that line breathe an extra liberty while the Dragon lives.

The line is the dragon's body. Capture the dragon, and the breath stops. Until then, your group is harder to kill, your aji is alive, and the opponent must spend a stone to break the row.

青
Turn 1 · place
青
Turn 2 · line inscribed
✱ still breathes 青
Turn 3 · group lives
僵 Jiangshi 僵屍

Jiangshi 僵屍

Auto-hop · between turns

A corpse hops, it does not walk. On placement, you choose the direction the jiangshi faces. Then on every turn that follows — before you act — the jiangshi hops one intersection forward. Always one. Always forward. Until it strikes the first thing it meets.

If the next intersection holds an enemy, the jiangshi captures it and stops, talisman fluttering. If a friend stands there, the jiangshi politely halts — etiquette of the dead. If the next intersection is the void Vermilion left behind, the corpse hops in and is gone.

僵
Turn 1 · place
僵
Tick · hop east
僵
Tick · hop east
僵
Strike · capture
The pouch · v1 catalog

Every stone you might carry.

石 · 袋 · 道

Sixteen stones for the first journey. Black and white are the ground. The Four Symbols ride the cardinal directions. The folklore creatures break the rules in their own ways. Hover over any tile.

Foundation 基
石 Black 黒石
Standard Go · place and capture.
石 White 白石
Standard Go · place and capture.
The Four Symbols 四象
朱 Vermilion Bird 朱雀
South · fire · cardinal blast.
青 Azure Dragon 青龍
East · wood · dragon-line of breath.
玄 Black Tortoise 玄武
North · water · defender, quenches fire.
土 Yellow Emperor 黄帝
Center · earth · +1 liberty to adjacent friends.
Axial spears 槍
Wave-Cleaving Spear 浪截槍
East-west capture, range 2 · Wu.
Jade Spear 玉槍
N-S capture, scales across the run.
Tessen 鉄扇
Player-triggered slide · aji incarnate.
僵 Jiangshi 僵屍
Auto-hops one intersection per turn.
Combo & Sacrifice 連
炎 Vermilion Cascade 連火
Chain-detonates with adjacent fire.
骸 Onyx Fuse 黒導火
When captured, fires in every open direction.
White-Jade Anchor 白玉錨
Refund · reclaim one of your stones.
Sazanami 漣
Once per level · undo your last move.
Go keystones & folklore 夢 · 妖
Yume 夢
A phantom eye · the group lives.
五 Five-Phase Seal 五行印
Wuxing cycle in miniature · harmonizes adjacency.
河 Kappa 河童
Mutually quenches adjacent fire.
鬼 Dokkaebi 도깨비
Wager · swap places with a stone in atari.
Crane-Flight 鶴飛
Inscribes an arc · denies enemy placement.
Every stone, in motion

What it does, in three frames.

動 · 形 · 顕

A miniature board for each verb in the pouch. Read left to right: setup, the move, the consequence.

Foundation基
Black & White

Black & White 石

Standard Go · capture

The ground verb. A stone with no liberties is captured. Everything else is built on this.

Atari · 1 liberty
Play · close it
Capture
The Four Symbols四象
朱 Vermilion Bird

Vermilion Bird 朱雀

South · fire · cardinal blast

Place and it falls. Three intersections each cardinal arm, vaporized.

朱
Turn 1 · place
Turn 2 · blast
After · void
青 Azure Dragon

Azure Dragon 青龍

East · wood · influence

A dragon-line of breath along its row. Friendly stones in the line gain a liberty while the dragon lives.

青
Turn 1 · place
青
Turn 2 · dragon-line
still breathes 青
Turn 3 · group lives
Black Tortoise

Black Tortoise 玄武

North · water · defender

+2 liberties to adjacent friends. Adjacent water quenches an approaching Vermilion arm one intersection short.

朱
Setup
Blast · nears
water quenches fire
Stops short
土 Yellow Emperor

Yellow Emperor 黄帝

Center · earth · +1 liberty

The axis around which the realm turns. Every orthogonal friend breathes one liberty more.

土
Place
土
Buff · +1 lib each
土 survives the press
Holds
Axial Spears槍
Wave-Cleaving Spear

Wave-Cleaving Spear 浪截槍

East-west capture · range 2 · Wu

A thrust along the row, through a continuous line of enemies. The spear does not turn aside.

Setup
Thrust
2 captured
Strike
Jade Spear

Jade Spear 玉槍

N-S capture · scales across the run

A column-thrust whose range grows with each kill. Carry it forward; it remembers.

+0
Level 3 · range 2
+2
Level 5 · range 3
grows with the run
Level 9 · sweeps
Tessen

Tessen 鉄扇

Aji · chambered slide

Placed once, slides later. The threat is not its position; the threat is where it will be.

Turn 1 · place
the threat lingers
Turn 2 · aji
atari
Turn 3 · slide east
僵 Jiangshi

Jiangshi 僵屍

Auto-hop · between turns

One intersection forward every turn, until it strikes. Friends it respects; enemies it captures.

僵
Turn 1 · place
僵
Tick · hop
僵
Strike
Combo & Sacrifice連
炎 Vermilion Cascade

Vermilion Cascade 連火

Chain · fuse

Dormant alone. Lit by an adjacent fire. The chain is the payoff — pre-plant well.

two cascades, dormant
Plant
朱
Ignite
Cascade
Onyx Fuse

Onyx Fuse 黒導火

Sacrifice · on capture

You want this one captured. When it dies, every open liberty becomes a fuse, and fire leaves the body.

Plant
captured
Surrounded
Fire from death
White-Jade Anchor

White-Jade Anchor 白玉錨

Refund · reposition

A regret repaid. Remove one of your stones; the type returns to the pouch, fresh.

朱 misplaced
Regret
remove, anchor lands
Anchor
朱 +1
Refunded
Sazanami

Sazanami 漣

Once per level · rewind

A pearl ripple over the board. One placement returns, as if it never happened.

a regrettable move
Bad turn
ripple unwinds
Sazanami
as it was
Restored
Go Keystones & Folklore夢 · 妖
Yume

Yume 夢

Life & death · phantom eye

A second eye that almost is. The group reads as living, even though the eye is a dream.

one eye — dies on attack
One-eyed
夢
Dream eye
夢 the group lives
Alive
五 Five-Phase Seal

Five-Phase Seal 五行印

Wuxing · harmonize

Partial cycles grant breath. Full cycle, all five elements adjacent, transmutes nearby enemies.

Seal placed
Partial cycle
transmutation
Full cycle
河 Kappa

Kappa 河童

Mutual quench · water/fire

Place near fire and both vanish. A bowl of water spills, a flame goes out.

Kappa
朱
Fire adjacent
water overcomes fire
Both vanish
鬼 Dokkaebi

Dokkaebi 도깨비

Wager-swap · atari only

A wrestling match with a spirit. If the target is already in atari, you swap places. If not, your stone is the cost.

1 lib
Atari target
Wager
鬼 won the match
Swap
Crane-Flight

Crane-Flight 鶴飛

Arc denial · Wei

An inked arc traced between two intersections. Enemy stones cannot cross the crane's path while the ink is wet.

start end
Two points
Arc inscribed
denied for two turns
Denial
Why this game exists

Four promises.

道 · 心 · 静
一

Respect Go

Every added rule is a flaw. The colored stones earn their complexity by deepening the reading, not replacing it.

二

Constraint is the game

The pouch is scarce. The pouch is the spine. Every level is a question about what you carried.

三

No timers, no twitch

You commit when you commit. The board waits. The Mist will still be there in the morning.

Design preview · v0.1 draft · rendered in a single self-contained file.
Islands of Mist · 霧島