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New essays when they are finished. No schedule, no drip campaign, nothing sold.
Showing 5 posts from 2005
To Wiki and Beyond As this is the first issue of 2006, I thought it would be appropriate to reflect on where we are going with game development, but first where are we now and where have we...
The Item Business Model and the Rise of the Advanced Casual Online Game Here in Korea there is a phenomena that is sweeping away the traditional 3D MMORPGs and that force is the stunning...
China Joy – an E3 Diamond in the Rough I just got back from my first China Joy held in the Expo Center of Pudong – the ultra modern new extension of Shanghai. Pudong itself was amazingly...
Transitioning from Subscriptions to New Business Models I am very excited to be living here in Korea, the center of online game world. The rate of change here in Korea is strongest anywhere...
Swimming in the Lanes of Rights and Copies Outside of my apartment here in Yatap there is a special sale today. A Kia bongo truck as placed signs indicating that the merchant has somehow...
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