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While this post might seem obscure - the precise game mechanics of how to get into a 25 man dungeon at the upper end of WoW, I love the way he looked deeper into the design and production costs and...
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While this post might seem obscure - the precise game mechanics of how to get into a 25 man dungeon at the upper end of WoW, I love the way he looked deeper into the design and production costs and used some metrics (from another source). I love this kind of thoughtful analysis.
http://www.zenofdesign.com/?p=925
-Erik <div
Originally posted on LiveJournal
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