My Dad sent me this link: http://www.utexas.edu/news/2008/07/17/information_digital/ Last fall I was at the Garriott event to raise money for the UT video game archives, and now these two...
Share this post:
Export:
My Dad sent me this link:
http://www.utexas.edu/news/2008/07/17/information_digital/
Last fall I was at the Garriott event to raise money for the UT video game archives, and now these two grants...
It would be really cool if we had giant wikis of game development design notes, sketches, production schedules and stuff from real live games - that would be very cool.
How does it work? Give them boxes of paper & the students sort it out? How do we do this in a world of negative time balances?
I would love to see the original production milestone plans for SWG, or WoW...
Cheers, -Erik <div
Originally posted on LiveJournal
Get notified when I publish new blog posts about game development, AI, entrepreneurship, and technology. No spam, unsubscribe anytime.
Loading comments...
Published: July 18, 2008 7:07 PM
Last updated: February 20, 2026 5:04 AM
Post ID: 50f75cd2-bdd9-445c-814c-8b4ff6aa6615