Zen of Design on Questclamation Marks! - Make'em Real I Say!

November 28, 2007
Erik Bethke
Seoul
cheerful
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Over and Zen of Design Damion has brought up the advancement of MMO gameplay by relaxing the UI hunt for quests and using the golden exclamation point. I was tickled to see GoPets/me pop up in...

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Over and Zen of Design Damion has brought up the advancement of MMO gameplay by relaxing the UI hunt for quests and using the golden exclamation point.

I was tickled to see GoPets/me pop up in reason #3.

I am unabashed about copying the bits that I like from other games, but especially WoW. So here is a screen shot from a client (Korean) viewing a quest giver. We went ahead and made the quest mark a bit more animated and with some sparkles and we are seeing a definite improvement in the first user question completions.

For a game that produces as much top-line revenue as Halo each quarter (and way better margins) I think the greater entertainment industry all the way out to TV & movies needs to study WoW in greater detail.

It fascinates me that a sub-theme of the 2.3 patch has been the much greater ease of finding stuff in the UI such as the effects over clickable game objects as well as the quest giving signs and quest givers on the mini-map.

Much discussion over at Zen with basic agreement and a few people saying they would like more dynamic NPCs with smarter quests. Personally I am not a great big fan of smarter quests. I and everyone I know strips the story bits out of the quests and just goes to Thottbot. In fact, I am charmed that my 60-year old Taiwanese Mandarin-only speaking mother-in-law has slowly grinded up to a level 56 warlock with an English client on a Korean server by hunting for the key objectives in the quest text and dutifully pasting them into Thott as I showed her.

However, what I would like to are possible 'lore master' quest givers in the major cities give me a new go talk to that guy quest in some far off place that I might have missed as per level and requirements. If I missed a whole quest hub or zone or something.

I used to take a perverse pride in find bruiseweeds especially in Duskwood and I would feel so proud when I found that really annoying pieces of almost fully transparent herb electronic trash. Anyways I am a great fan of keeping me playing and not pissed off and searching.

I have to say, I always loved CYOA books, but then hated the Adventure genre of computers games, because I hated hunting for the magic word or the magic pixel that could get me forward in the game.

But I think it would rock if in the real world we got UI helpers... how about these:

Singles Bars:

  • Symbols for available and open, vs. wastes of time

  • Sanity rating At Parties:

  • People who are known to have said good stuff from my friends circle get a thumbs up

  • and again people who are known to have said dumb stuff get a thumbs down

  • serious idiot indicators Walking / Driving:

  • bad drivers get a reckless symbol -

  • perhaps even their current number of 'points'

  • or DUIs? Business Meetings:

  • has power to make a decision or not

  • has already gave notice and is a waste of time Special Boss Monsters (devil icons):

  • W Bush Significant Others:

  • finally a thought balloon to give you a clue about what they are thinking...

I think we are just getting started with this in WoW and soon they will spread everywhere!

Cheers, -Erik <div

Originally posted on LiveJournal


Original LiveJournal Comments

panicked_sakano — February 7 2008, 03:12:37 UTC

Hey, this isn't about your post, but I was just wondering if you saw the message on gopets.com? I accidentally went to that site today and it ticked me off. It seemed to have almost racist connotations. Maybe I'm reading too much into it, but I really was irritated by it. I hope you win!

erikbethke — February 7 2008, 03:24:36 UTC

Yes I agree...It is a pathetic jingoistic and xenophobic spasm.We are close and I am very confident...Thank you for your support!-Erik

zhai — November 29 2007, 03:50:37 UTC

It's funny, Erik -- the story I'm currently working on features technology just like what you're talking about, with broadcastable information available on local wireless networks via implanted digital assistant, and karma being broadcast on select vigilante channels by products keyed by serial RFID. Being able to +finger someone (if only that didn't sound so vulgar) while actually standing in the same room I don't think is that far off technologically -- the NDS adhoc detection mode (ie Nintendogs bark mode) is pretty much there already. And I have long wanted a digital marquee with preset phrases to direct at people while driving.The thing about complexity in MMOs is that I don't think we are yet at the level of interface integration such that further complexity or obfuscation of the quest process could be anything other than aggravating. Because you can't recognize an NPC on sight due to graphical/content restrictions -- you have to know where they are and what their name is -- there is too much analysis required even in that simple act of identification. So the UI helper is critical. Even simple motor activities in virtual space are cumbersome -- turning around, getting a full range of vision, etc -- and while there is still that basic interaction overhead it will be difficult for more layers of puzzle within the quest process to do much besides break your tenuous immersion.But I do think something like random variability in quests -- not obvious, but random replacement of specific required quest attributes that then yield varying levels of experience (so if you're paying attention you get more XP than if you just Thotbott and pull the standard response) would be an interesting thing. It puts the emphasis on reward for additional effort rather than punishing the player for failure.

erikbethke — December 18 2007, 06:10:29 UTC

That sounds like a great story, ooking forward to reading it!I agree about the slightly varying parametric quests - that would help a ton.-Erik

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Published: November 28, 2007 12:20 AM

Last updated: February 20, 2026 5:04 AM

Post ID: 0ca9992f-cb1f-42e2-a773-f570d9b1f7f0