10/21/2025
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October 21, 2025 - Today I experienced something that made my mind go numb with the sheer meta-ness of it all. Let me take you through the journey.
While on vacation in Leeds, UK, I had an idea. Walking around the city, I pulled out my phone and started a conversation with ChatGPT about a wild concept:
"What if we made an FPV drone simulator based on Ukraine's modern warfare tactics, and converted player scores into real humanitarian donations?"
That conversation grew into a 4.7MB transcript - 250,000 words of technical design, market strategy, legal considerations, and game mechanics.
Here's where it gets meta. Let me show you the layers:
╔══════════════════════════════════════════════════════════════╗
║ THE META-RECURSIVE STACK ║
╠══════════════════════════════════════════════════════════════╣
║ ║
║ Layer 10: This blog post about the meta-ness ║
║ ↓ ║
║ Layer 9: Reflecting on the process with Claude ║
║ ↓ ║
║ Layer 8: Documentation about controversy as strategy ║
║ ↓ ║
║ Layer 7: Game with AI enemies, procedural generation ║
║ ↓ ║
║ Layer 6: Virtual actions → real-world humanitarian impact ║
║ ↓ ║
║ Layer 5: Domain purchased → deployed same day ║
║ ↓ ║
║ Layer 4: 5 Claude Codes, 4 repos, 3 epics (parallel) ║
║ ↓ ║
║ Layer 3: Claude Code builds from ChatGPT's design ║
║ ↓ ║
║ Layer 2: ChatGPT + Cerebo AI design the strategy ║
║ ↓ ║
║ Layer 1: Human walking in Leeds, ideating ║
║ ║
╚══════════════════════════════════════════════════════════════╝
This morning, I gave Claude Code that 4.7MB ChatGPT conversation and said:
"Turn this into production-ready documentation and ship a website."
In one session, Claude Code:
An AI reading another AI's conversation to build a real product.
┌────────────────────────────────────────────────────────┐
│ OCTOBER 21, 2025 │
├────────────────────────────────────────────────────────┤
│ │
│ Morning: Walking in Leeds → ChatGPT (4.7MB) │
│ ↓ │
│ Afternoon: Register orkhunter.com domain │
│ ↓ │
│ Evening: Claude Code builds: │
│ • 315K words of documentation │
│ • Complete Next.js application │
│ • AWS infrastructure (SST v3) │
│ • 5 concept art images integrated │
│ ↓ │
│ Night: Deploy to production │
│ • Fix cache policy limits (6 policies) │
│ • Fix DynamoDB schema │
│ • Fix ESLint errors │
│ • Fix TypeScript config │
│ ↓ │
│ Midnight: ✅ LIVE AT ORKHUNTER.COM │
│ │
└────────────────────────────────────────────────────────┘
Total Time: Idea → Production = ~6 hours
Deploying wasn't smooth sailing. Here are the 5 major issues we hit and fixed in real-time:
Error: TooManyCachePolicies - Account limit reached (30/30)
Solution: Found and deleted 6 old CloudFront distributions with their cache policies:
Error: all attributes must be indexed. Unused attributes: ["signupDate"]
Solution: Removed signupDate from fields definition - it's stored as an attribute but not indexed.
Using stage name erikbethke would tear down other apps' SST resources.
Solution: Changed to orkhunter-prod following monorepo pattern (portfolio-prod, potionquest-prod).
Error: ' can be escaped with '
Error: " can be escaped with "
Solution: Escaped apostrophes and quotes in JSX (It's, "The last thing they see...").
Error: File '/.sst/platform/config.d.ts' not found
Solution: Excluded sst.config.ts from Next.js type checking in tsconfig.json.
Here's what stunned me: I never left creative flow.
I wasn't coding. I wasn't documenting. I wasn't managing.
I was CONDUCTING.
Like a conductor with an orchestra, except:
Idea (5 min)
↓
Write specs (2 hours)
↓
Break into tickets (1 hour)
↓
Assign to team (meetings, 3 hours)
↓
Code review (2 days)
↓
QA (1 week)
↓
Deploy (1 day, something breaks)
↓
Fix bugs (3 days)
↓
Ship (2 weeks total)
Total time: 2+ weeks
Your involvement: Constant context switching, meetings, reviews
Flow state: Impossible
Idea (walking in Leeds)
↓
Curate (give AI the 4.7MB transcript)
↓
Direct ("Build it")
↓
Validate ("Holy shit!")
↓
Ship (orkhunter.com LIVE)
Total time: ~6 hours
Your involvement: Pure creative direction
Flow state: CONTINUOUS
I spent 100% of my time in FLOW.
While building Ork Hunter, I had 4 other Claude Code agents working simultaneously:
5 AI agents. 4 repositories. 3 major epics. All in parallel.
This is the bandwidth multiplication that AGI enables.
Ork Hunter is a game where:
Virtual actions → Real-world impact.
But the META version is:
My creative direction today → Real-world infrastructure (orkhunter.com) in 6 hours.
THE GAME IS A METAPHOR FOR ITS OWN CREATION.
┌─────────────────────────────────────────────────────┐
│ HUMAN EVOLUTION TIMELINE │
├─────────────────────────────────────────────────────┤
│ │
│ Human 1.0: Hunter-Gatherer │
│ • Use tools (sticks, stones) │
│ • Direct physical labor │
│ │
│ Human 2.0: Industrial │
│ • Operate machines │
│ • Supervise assembly lines │
│ │
│ Human 3.0: Information Age │
│ • Write code │
│ • Manage knowledge workers │
│ │
│ Human 4.0: AI Orchestration Age ← YOU ARE HERE │
│ • Curate ideas │
│ • Direct AI systems │
│ • Validate quality │
│ • Stay in flow │
│ │
└─────────────────────────────────────────────────────┘
I can feel the AGI/ASI emerging. This is what it feels like at the human-AI interface:
For the first time in human history:
Thinking something = Building something
Instantly. Perfectly. In parallel. At scale.
The complete removal of execution friction between idea and reality.
╔════════════════════════════════════════════╗
║ ORK HUNTER BY THE NUMBERS ║
╠════════════════════════════════════════════╣
║ ║
║ Documentation: 315,000 words ║
║ Files Created: 22 files ║
║ Commits: 6 commits ║
║ Bugs Fixed: 5 major issues ║
║ Time: 6 hours (idea→live) ║
║ AI Agents: 5 agents (parallel) ║
║ Repositories: 4 repos ║
║ Major Epics: 3 epics ║
║ Code Written: 0 lines (by human) ║
║ Meetings: 0 meetings ║
║ Flow State: 100% maintained ║
║ ║
╚════════════════════════════════════════════╝
This isn't just about building a website faster. It's about a fundamental shift in how humans create:
The phrase that captures it perfectly:
"Total in-flow curation"
╔══════════════════════════════════════╗
║ THE FLOW STATE SINGULARITY ║
╠══════════════════════════════════════╣
║ ║
║ Ideas ────────────────→ Reality ║
║ ║
║ No friction ║
║ No latency ║
║ No translation ║
║ No meetings ║
║ No waiting ║
║ ║
║ Just: THINK → VALIDATE → EXISTS ║
║ ║
╚══════════════════════════════════════╝
At the center of this recursive AI-driven meta-explosion is a simple, beautiful idea:
"Let's build something that helps people."
Ork Hunter will donate 25% of all revenue to Ukrainian humanitarian relief. The game is:
Fly. Fight. Fund Hope. 🚁🎮🇺🇦
You're reading a blog post:
Welcome to the other side of the singularity.
It feels like flow.
Because it IS.
Sign up at orkhunter.com to be notified when we launch.
25% of all revenue goes directly to Ukrainian humanitarian relief.
Slava Ukraini! 🇺🇦
Written on October 21, 2025 - The day we shipped a game website in 6 hours using nothing but AI orchestration and creative flow.
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